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<channel>
	<title>Accident Designs</title>
	<atom:link href="http://accidentdesigns.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://accidentdesigns.com</link>
	<description>Clever ideas &#38; creative functionality.</description>
	<pubDate>Sat, 23 Aug 2008 11:32:17 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
	<language>en</language>
			<item>
		<title>Object Oriented WP plugin structure</title>
		<link>http://accidentdesigns.com/web/wordpress-web/oo-wp-plugin-structure/</link>
		<comments>http://accidentdesigns.com/web/wordpress-web/oo-wp-plugin-structure/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 13:59:39 +0000</pubDate>
		<dc:creator>Johan Bichel Lindegaard</dc:creator>
		
		<category><![CDATA[Wordpress]]></category>

		<category><![CDATA[Object Oriented Programming]]></category>

		<category><![CDATA[plugin]]></category>

		<category><![CDATA[wordpress]]></category>

		<guid isPermaLink="false">http://accidentdesigns.com/?p=113</guid>
		<description><![CDATA[When searching the web for WordPress plugin tutorials and introductions the vast majority utilizes procedural programming. However having recently discovered Object Oriented programming in PHP 5 i decided to take another approach to both plugins and themes. 
When encapsulating plugins or parts of your themes in classes, you create a container for variable, constant and [...]]]></description>
			<content:encoded><![CDATA[<p>When searching the web for WordPress plugin tutorials and introductions the vast majority utilizes procedural programming. However having recently discovered Object Oriented programming in PHP 5 i decided to take another approach to both plugins and themes. </p>
<p>When encapsulating plugins or parts of your themes in classes, you create a container for variable, constant and function names thus avoiding name clashes with the core or with other plugins. You can also encapsulate your class in a statement checking if the class already exists to ensure that in the rare case of a name collision your plugin will not initialize and crash the WordPress installation.</p>
<p>Here is a simple example</p>

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</pre></td><td class="code"><pre class="php php" style="font-family:monospace;"><span style="color: #eeeeec; font-weight: bold;">&lt;</span> ?php
<span style="color: #888A85; font-style: italic;">// Plugin Name: Text Barking Dog </span>
&nbsp;
<span style="color: #eeeeec; font-weight: bold;">if</span> <span style="color: #eeeeec; font-weight: bold;">&#40;</span><span style="color: #eeeeec; font-weight: bold;">!</span><span style="color: #eeeeec; font-weight: bold;">class_exists</span><span style="color: #eeeeec; font-weight: bold;">&#40;</span><span style="">'OurWpPluginDog'</span><span style="color: #eeeeec; font-weight: bold;">&#41;</span><span style="color: #eeeeec; font-weight: bold;">&#41;</span> <span style="color: #eeeeec; font-weight: bold;">&#123;</span>
	<span style="color: #CE5C00;">class</span> OurWpPluginDog <span style="color: #eeeeec; font-weight: bold;">&#123;</span>
		<span style="color: #CE5C00;">function</span> __construct<span style="color: #eeeeec; font-weight: bold;">&#40;</span><span style="color: #eeeeec; font-weight: bold;">&#41;</span> <span style="color: #eeeeec; font-weight: bold;">&#123;</span>
			<span style="color: #729FCF;">$this</span><span style="color: #eeeeec; font-weight: bold;">-&gt;</span><span style="color: #d3d7cf;">text</span> <span style="color: #eeeeec; font-weight: bold;">=</span> <span style="color: #EDD400;">&quot;wuff wuff&quot;</span>;
		<span style="color: #eeeeec; font-weight: bold;">&#125;</span>
		<span style="color: #CE5C00;">function</span> bark<span style="color: #eeeeec; font-weight: bold;">&#40;</span><span style="color: #eeeeec; font-weight: bold;">&#41;</span> <span style="color: #eeeeec; font-weight: bold;">&#123;</span>
			<span style="color: #eeeeec; font-weight: bold;">echo</span> <span style="">'&lt;!--'</span> <span style="color: #eeeeec; font-weight: bold;">.</span> <span style="color: #729FCF;">$this</span><span style="color: #eeeeec; font-weight: bold;">-&gt;</span><span style="color: #d3d7cf;">text</span> <span style="color: #eeeeec; font-weight: bold;">.</span> <span style="">'--&gt;'</span>;
		<span style="color: #eeeeec; font-weight: bold;">&#125;</span>
	<span style="color: #eeeeec; font-weight: bold;">&#125;</span>
	<span style="color: #729FCF;">$dog</span> <span style="color: #eeeeec; font-weight: bold;">=</span> <span style="color: #CE5C00;">new</span> OurWpPluginDog;
	add_action<span style="color: #eeeeec; font-weight: bold;">&#40;</span><span style="">'wp_footer'</span><span style="color: #eeeeec; font-weight: bold;">,</span> <span style="color: #eeeeec; font-weight: bold;">array</span><span style="color: #eeeeec; font-weight: bold;">&#40;</span><span style="color: #eeeeec; font-weight: bold;">&amp;</span><span style="color: #729FCF;">$dog</span><span style="color: #eeeeec; font-weight: bold;">,</span> <span style="">'bark'</span><span style="color: #eeeeec; font-weight: bold;">&#41;</span><span style="color: #eeeeec; font-weight: bold;">&#41;</span>;
<span style="color: #eeeeec; font-weight: bold;">&#125;</span></pre></td></tr></table></div>

<p>This plugin will insert &#8220;wuff wuff&#8221; as an html comment at the hook wp_footer. The __construct function runs when the class is constructed you can also place your actions and filters here, if you do you simply reference array(&#038;$this &#8230; instead.</p>
<p>Object oriented programming encourages DRY - it simply makes it more convenient to reuse your code. As your plugin grows you will also find it easier to get an overview of the code.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Linux for the future</title>
		<link>http://accidentdesigns.com/open-source/linux-for-the-future/</link>
		<comments>http://accidentdesigns.com/open-source/linux-for-the-future/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 09:08:20 +0000</pubDate>
		<dc:creator>Johan Bichel Lindegaard</dc:creator>
		
		<category><![CDATA[Open Source]]></category>

		<category><![CDATA[transparency]]></category>

		<category><![CDATA[ubuntu]]></category>

		<guid isPermaLink="false">http://accidentdesigns.com/?p=86</guid>
		<description><![CDATA[About a year ago i bought a Macbook Pro and made the change to Mac OS X from Windows, and for a while i became a true Mac-Zealot. Then as now i was enthusiastic about open source software and hell i discovered a lot of small and nifty applications for OS X. However more often [...]]]></description>
			<content:encoded><![CDATA[<p>About a year ago i bought a Macbook Pro and made the change to Mac OS X from Windows, and for a while i became a true Mac-Zealot. Then as now i was enthusiastic about open source software and hell i discovered a lot of small and nifty applications for OS X. However more often than not i found that the best Open Source applications was made natively for Linux and then ported to Mac, and the best games were made natively for windows and often not ported at all. At first i was perplexed that software manufacturers did not develop for Mac. But as i became increasingly aware of Apples company structure, it wasn&#8217;t startling. In <a href="http://www.wired.com/techbiz/it/magazine/16-04/bz_apple">How Apple Got Everything Right By Doing Everything Wrong</a> Wired describes the Apple company as the Evil Genius in vivid detail. I won&#8217;t go into further detail on the article but i truly recommend you read it, especially if you are a dedicated Apple fan the article can put things in perspective.</p>
<p>Motivated by moral reasons i finally installed Ubuntu on my Macbook Pro. The change did not involve major complications. In fact the synaptic package manager puts more order into your computer than any drag and drop interface and gives you access to an ocean of amazing Open Source utilities making <a href="http://www.ubuntu.com">ubuntu</a> a good choice for both the casual and the professional user. Unless you are a hardcore gamer ubuntu will most likely more than suit your needs.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Open Movie</title>
		<link>http://accidentdesigns.com/open-source/open-movie/</link>
		<comments>http://accidentdesigns.com/open-source/open-movie/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 22:02:59 +0000</pubDate>
		<dc:creator>Johan Bichel Lindegaard</dc:creator>
		
		<category><![CDATA[Open Source]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[animation]]></category>

		<category><![CDATA[big buck bunny]]></category>

		<category><![CDATA[blender]]></category>

		<category><![CDATA[elephants dream]]></category>

		<category><![CDATA[movie]]></category>

		<category><![CDATA[peach]]></category>

		<guid isPermaLink="false">http://accidentdesigns.com/?p=85</guid>
		<description><![CDATA[This week i recieved my preordered copy of Big Buck Bunny. A video production by the Peach open movie project. The movie tells the story of a giant hearthful rabbit taking revenge against three rodents who harass him. The storyline is alright, and the general quality is stunning. However the aspiring aspect of the project [...]]]></description>
			<content:encoded><![CDATA[<p>This week i recieved my preordered copy of Big Buck Bunny. A video production by the Peach open movie project. The movie tells the story of a giant hearthful rabbit taking revenge against three rodents who harass him. The storyline is alright, and the general quality is stunning. However the aspiring aspect of the project is the philosophy behind.<br />
<span id="more-85"></span></p>
<p>The two open movie projects, <a href="http://orange.blender.org/">Orange</a> and <a href="http://www.bigbuckbunny.org/">Peach</a> respectively have pionered the world of open movie production. The Orange movie project released Elephants Dream as the worlds first open movie and the same team supported by the <a href="http://www.blender.org/blenderorg/blender-foundation/">Blender foundation</a> now gave us Big Buck Bunny. Both projects are made entirely with open source graphics software such as Blender, and with all production files freely available to use however you please, under a Creative Commons license.</p>
<p>Traditionally you need to watch the mandatory disclaimers and copyright notices before the action starts. That is; if you are lucky enough that the region code of the dvd matches that of your drive. In short the paranoid industry spends enormous amounts of resources on lawyers and copy protection. <em>Protectiong themselves from who?</em> One might be right to ask.</p>
<p>The open movie projects are a breath of life to the industry and a prove of concept that professional movie production and animation can be accomplished with an open phillosophy utilizing only open source software.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Launching cenario.com</title>
		<link>http://accidentdesigns.com/web/launching-cenario/</link>
		<comments>http://accidentdesigns.com/web/launching-cenario/#comments</comments>
		<pubDate>Sun, 11 May 2008 21:53:25 +0000</pubDate>
		<dc:creator>Johan Bichel Lindegaard</dc:creator>
		
		<category><![CDATA[Web]]></category>

		<category><![CDATA[cenario]]></category>

		<category><![CDATA[geist]]></category>

		<category><![CDATA[mootools]]></category>

		<category><![CDATA[zend]]></category>

		<guid isPermaLink="false">http://accidentdesigns.com/?p=82</guid>
		<description><![CDATA[I have worked with geist on this website for the 3D visualization studio CENARIO. The project is the largest I have taken upon me in web development to this date and i have worked with several technologies that i have not utilized professionally before. The site is developed in Zend framework and uses the amazing [...]]]></description>
			<content:encoded><![CDATA[<p>I have worked with <a href="http://geist.net" title="geist">geist</a> on this website for the 3D visualization studio <a href="http://cenario.com">CENARIO</a>. The project is the largest I have taken upon me in web development to this date and i have worked with several technologies that i have not utilized professionally before. The site is developed in Zend framework and uses the amazing mootools for the frontend. The site is hosted on Media Temples <abbr title="dedicated virtual">(dv)</abbr>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Getting further with bamboo</title>
		<link>http://accidentdesigns.com/virtual-worlds/second-life/getting-further-with-bamboo/</link>
		<comments>http://accidentdesigns.com/virtual-worlds/second-life/getting-further-with-bamboo/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 22:03:58 +0000</pubDate>
		<dc:creator>Johan Bichel Lindegaard</dc:creator>
		
		<category><![CDATA[Architecture]]></category>

		<category><![CDATA[Second Life]]></category>

		<category><![CDATA[arcspace]]></category>

		<category><![CDATA[Design for an Eco-friendly Community]]></category>

		<guid isPermaLink="false">http://accidentdesigns.com/?p=75</guid>
		<description><![CDATA[Along with ten other wonderful projects i was accepted for the next round in the Design for an Eco-friendly Community architectural competition about sustainable bamboo constructions. 
With no experience as an architect i have come along way. From believing bamboo resists gravity, to actually understand the materials properties in the real world. I have read [...]]]></description>
			<content:encoded><![CDATA[<p>Along with ten other wonderful projects i was accepted for the next round in the Design for an Eco-friendly Community architectural competition about sustainable bamboo constructions. </p>
<p>With no experience as an architect i have come along way. From believing bamboo resists gravity, to actually understand the materials properties in the real world. I have read a great deal about bamboo, its structural properties and different uses. Bamboo is the steel of nature, and the ways in which it can be used continuously amazes me. </p>
<p>For my project i have worked mainly with woven bamboo. Sophisticated weaving techniques allows you to weave bamboo in all imaginable shapes. For the framework i utilize heat bended bamboo. The structure positioned in the treetops of the jungle is supported by long structural elements of four black bamboo canes connected with steel knobs. The structural elements are mounted in a concrete foundation in order to avoid moist damage to the canes. Several of the elements are inspired by the prototypes presented by <a href="http://www.bamboolab.jp/" title="Bamboo Lab">Bamboo Lab</a> a research project on bamboo as a building material.</p>
<p>I have tried to investigate more sophisticated ways of handling bamboo in order to showcase its potential as more than a Tiki Hut material but a beautiful element in contemporary architecture.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Design for an Eco-friendly Community</title>
		<link>http://accidentdesigns.com/virtual-worlds/second-life/design-for-an-eco-friendly-community/</link>
		<comments>http://accidentdesigns.com/virtual-worlds/second-life/design-for-an-eco-friendly-community/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 19:38:53 +0000</pubDate>
		<dc:creator>Johan Bichel Lindegaard</dc:creator>
		
		<category><![CDATA[Architecture]]></category>

		<category><![CDATA[Second Life]]></category>

		<category><![CDATA[arcspace]]></category>

		<category><![CDATA[competition]]></category>

		<category><![CDATA[Design for an Eco-friendly Community]]></category>

		<category><![CDATA[ecology]]></category>

		<guid isPermaLink="false">http://accidentdesigns.com/2008/03/04/design-for-an-eco-friendly-community/</guid>
		<description><![CDATA[Accident Designs just enlisted in this competition arranged by arcspace.com and ecolandnow.com, in collaboration with INBAR - International Network for Bamboo and Rattan.

Read more!
Bamboo &#8230;!
The competition is a great opportunity for me to unite my interest and ideas regarding architecture with my expertise in Second Life. I am looking forward to be a part of [...]]]></description>
			<content:encoded><![CDATA[<p>Accident Designs just enlisted in this competition arranged by <a href="http://arcspace.com" title="arcspace.com">arcspace.com</a> and <a href="http://ecolandnow.com" title="ecolandnow.com">ecolandnow.com</a>, in collaboration with <a href="http://www.inbar.int/" title="INBAR">INBAR</a> - International Network for Bamboo and Rattan.<br />
<br />
<a href="http://arcspace.com/sl/26-02-2008/eco.html" title="Read more at arcspace.com">Read more!</a></p>
<h3>Bamboo &#8230;!</h3>
<p>The competition is a great opportunity for me to unite my interest and ideas regarding architecture with my expertise in Second Life. I am looking forward to be a part of it and i am sure i will learn a lot in the process.</p>
]]></content:encoded>
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		<item>
		<title>Virtual Moves (is) Open Source</title>
		<link>http://accidentdesigns.com/open-source/virtual-moves-is-open-source/</link>
		<comments>http://accidentdesigns.com/open-source/virtual-moves-is-open-source/#comments</comments>
		<pubDate>Mon, 03 Mar 2008 21:00:41 +0000</pubDate>
		<dc:creator>Johan Bichel Lindegaard</dc:creator>
		
		<category><![CDATA[Open Source]]></category>

		<category><![CDATA[Second Life]]></category>

		<category><![CDATA[tagging art]]></category>

		<category><![CDATA[virtual moves]]></category>

		<guid isPermaLink="false">http://accidentdesigns.com/2008/03/03/virtual-moves-is-open-source/</guid>
		<description><![CDATA[This friday we had the last reception on the Danish National Gallery where the final two artworks were launched. I have spend some time organizing and refining the scripts which i have developed for the installations in Second Life. Jacob Sikker Remin submitted his work in Arduino and Processing for memory SLot. I have encouraged [...]]]></description>
			<content:encoded><![CDATA[<p>This friday we had the last reception on the Danish National Gallery where the final two artworks were launched. I have spend some time organizing and refining the scripts which i have developed for the installations in Second Life. <a href="http://campingsex.org/portfolio/" title="Jacob Sikker Remin">Jacob Sikker Remin</a> submitted his work in <a href="http://www.arduino.cc/" title="Arduino">Arduino</a> and <a href="http://processing.org/" title="Processing">Processing</a> for memory SLot. I have encouraged all of the artists to submit there own work as well.<br />
<span id="more-68"></span></p>
<h3>memory SLot</h3>
<p>The source code for memory SLot serves as a great example on establishing communication from Second Life to a microcontroller through <abbr title="Linden Scripting Language">LSL</abbr>, <abbr title="Hypertext Preprocessor">PHP</abbr>, Processing and Arduino. In memory SLot we use this connection to switch on and off two light bulbs from Second Life. The source code can also teach you about physics, media streaming, particles, sound and more within <abbr title="Second Life">SL</abbr>.<br />
<a href="http://wiki.accidentdesigns.com/index.php/Memory_Slot" title="memory SLot source code">View now!</a></p>
<h3>Keep in touch</h3>
<p>In Keep in Touch we use the physics engine of <abbr title="Second Life">SL</abbr> to make independent objects follow avatars around. The Source can among other things give an insight on how to utilize sensors, rez objects, use media streaming, and establish dynamic communications between objects.<br />
<a href="http://wiki.accidentdesigns.com/index.php/Keep_In_Touch" title="Keep in touch source code">View now!</a></p>
<h3>Learn</h3>
<p>I hope you can use the code somehow. And i would love to hear, if you have utilized it for something interesting. If you would like to look into other assets as textures, primitives, etc. - Just ask!</p>
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		</item>
		<item>
		<title>Magnatune, We are not evil</title>
		<link>http://accidentdesigns.com/quick-links/magnatune-we-are-not-evil/</link>
		<comments>http://accidentdesigns.com/quick-links/magnatune-we-are-not-evil/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 16:11:29 +0000</pubDate>
		<dc:creator>Johan Bichel Lindegaard</dc:creator>
		
		<category><![CDATA[Quick Notes]]></category>

		<category><![CDATA[copyright]]></category>

		<category><![CDATA[creative commons]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://accidentdesigns.com/2008/02/19/magnatune-we-are-not-evil/</guid>
		<description><![CDATA[Why are they not evil? - see for yourself:
magnatune.com
They are present in Second Life:
http://magnatune.com/info/second_life

]]></description>
			<content:encoded><![CDATA[<p>Why are they not evil? - see for yourself:<br />
<a href="http://magnatune.com/">magnatune.com</a><br />
They are present in Second Life:<br />
<a href="http://magnatune.com/info/second_life">http://magnatune.com/info/second_life<br />
</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Power-Match Job Convention - Feb 5th</title>
		<link>http://accidentdesigns.com/virtual-worlds/second-life/power-match-job-convention-feb-5th/</link>
		<comments>http://accidentdesigns.com/virtual-worlds/second-life/power-match-job-convention-feb-5th/#comments</comments>
		<pubDate>Sat, 26 Jan 2008 23:16:26 +0000</pubDate>
		<dc:creator>Johan Bichel Lindegaard</dc:creator>
		
		<category><![CDATA[Second Life]]></category>

		<category><![CDATA[Power-Match]]></category>

		<category><![CDATA[recruiting]]></category>

		<guid isPermaLink="false">http://accidentdesigns.com/2008/01/27/power-match-job-convention-feb-5th/</guid>
		<description><![CDATA[There is only about a week to the next job convention at Power-Match, this time featuring Grundfos, Termax, Institute for career development, SKAT, Saxobank, Hartmanns, TDC, Børsen, IBM, FLSmidth and more. Futhermore Grundfoss will be arranging a debate targeting engineers during the convention.  Be there Tuesday, February 5th, 2008, 19:00 - and bring your friends! 
]]></description>
			<content:encoded><![CDATA[<p>There is only about a week to the next job convention at Power-Match, this time featuring Grundfos, Termax, Institute for career development, SKAT, Saxobank, Hartmanns, TDC, Børsen, IBM, FLSmidth and more. Futhermore Grundfoss will be arranging a debate targeting engineers during the convention.  Be there Tuesday, February 5th, 2008, 19:00 - and bring your friends! </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Virtual Moves</title>
		<link>http://accidentdesigns.com/virtual-worlds/second-life/virtual-moves-2/</link>
		<comments>http://accidentdesigns.com/virtual-worlds/second-life/virtual-moves-2/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 20:47:00 +0000</pubDate>
		<dc:creator>Johan Bichel Lindegaard</dc:creator>
		
		<category><![CDATA[Second Life]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[tagging art]]></category>

		<category><![CDATA[virtual moves]]></category>

		<guid isPermaLink="false">http://accidentdesigns.com/2008/01/14/virtual-moves-2/</guid>
		<description><![CDATA[Through the past few weeks i have been occupied with the implementation of VIRTUAL MOVES in Second Life. An experimental art project by Tagging Art investigating the virtual universe and its uses as a platform for education, art, and culture. Some of the works will take on physical form in the u.l.k. exhibition rooms at [...]]]></description>
			<content:encoded><![CDATA[<p>Through the past few weeks i have been occupied with the implementation of VIRTUAL MOVES in Second Life. An experimental art project by <a href="http://taggingart.org" title="taggingart.org">Tagging Art</a> investigating the virtual universe and its uses as a platform for education, art, and culture. Some of the works will take on physical form in the <abbr title="Youths Art Lab">u.l.k.</abbr> exhibition rooms at the Danish National Gallery. But the artworks primarily exist in Second Life. If you can&#8217;t make it to Copenhagen, do <a href="http://slurl.com/secondlife/The%20Raft/48/95/24/?img=http%3A//www.taggingart.org/files/images/taggingsmall.png&#038;title=Virtual%20Moves&#038;u=8cc42988d80240271a6ca88e2489f082" title="Visit Virtual Moves!">come by as your avatar!</a></p>
<h3> Learn more:</h3>
<ul>
<li><a href="http://www.smk.dk/virtualmoves" title="Virtual Moves at the Danish National Gallery">Virtual Moves at the National Gallery</a></li>
<li><a href="http://taggingart.org" title="taggingart.org">Follow the project on taggingart.org</a></li>
<li><a href="http://slurl.com/secondlife/The%20Raft/48/95/24/?img=http%3A//www.taggingart.org/files/images/taggingsmall.png&#038;title=Virtual%20Moves&#038;u=8cc42988d80240271a6ca88e2489f082" title="Teleport to Virtual Moves at The Raft!">Teleport to on grid location!</a></li>
</ul>
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